Of course in the opposite end of the spectrum, poorly constructed sounds design and menus can disconnect the players connection with the game. The sounds and the design of the menus can help the player immerse into the fictional world they are diving into. In this post I will be rambling about 3 things: the loading screen and the menus of Automata, and how they help create immersion to the game world, and about the title screen of the game. I was quite inspired by these videos, and I`d like to apply some of the elements raised by those videos to Automata. I`ve been watching quite a few video game analysis videos which focus more on analyzing their “form” (thing such as sound effects and menu designs). The immersive menu design on NieR: Automata